
Game publishers and developers are increasingly monetizing their mobile games with Facebook Audience Network. In 2018, the total number of active gaming publishers on Facebook Audience Network grew over 1.5X, reflecting the effectiveness of Audience Network in balancing the game experience with relevant ads from global Facebook advertisers.
We are sharing four updates related to game monetization for developers and advertisers:
New research on in-app ad monetization for games, as well as new Audience Network stats
Rewarded video expanding to all mobile game publishers and developers on Audience Network
Playable ads now available on Audience Network within rewarded video and interstitial placements
New metrics and simplified ad creation for advertisers using playable ads on Facebook and Audience Network
Today we are releasing a white paper by Walnut Unlimited, commissioned by Facebook. The paper, “ Ads, IAP or Both? Game Developers Reveal Their Preferred Monetization Mix,” summarizes new research about how mobile game developers understand, utilize and maximize the revenue opportunities of different monetization options. Key findings include:
In-app ads can improve retention: 57% of mobile developers believe in-app ads can improve player retention without detracting from the game experience. Developers ranked the combination of in-app ads and in-app purchases as most effective for monetization, with over 55% now using both.
Rewarded video is the most effective format: 79% of developers using a mix of ads and in-app purchases said rewarded video is their most effective format. With rewarded video, players receive a reward like extra lives or in-game currency for watching an ad. Additionally, 53% of developers believe rewarded video drives in-app purchases.
Playable ads are growing as a successful format: With Playables, a mini-version of a game is embedded in an ad, letting players try a game before downloading. While playable ads are growing in popularity as a format, 33% of publishers using a mix of in-app ads and in-app purchases said playable ads are already their most successful format.
These findings align with the game monetization trends taking place on Facebook Audience Network, particularly the strong adoption of new engaging ad formats such as rewarded video — in 2018, payouts from Audience Network rewarded video increased more than 8x. We're seeing game publishers of all sizes successfully utilize this format to grow revenues and boost their businesses, including Kolibri, Random Logic and Zenjoy.
Given this strong momentum, we're making rewarded video available to all gaming apps on Audience Network, opening up even more opportunities for game developers and publishers to effectively monetize their mobile games.
Over the coming weeks, developers and publishers that do not already have access will see rewarded video as a placement creation option in their monetization manager dashboard. Those interested in using rewarded video should download the latest version of our Audience Network SDK, and can learn more by consulting our best practices for getting the most out of the format.
Last August, playable ads launched in News Feed, and since then we've seen the format drive real results for advertisers — people who installed an app through a playable ad opened the app 60% more often and were 6x more likely to make an in-app purchase than people who installed through other ads for the same apps. Now, we have extended playable ads to Audience Network, available in both rewarded video and interstitial formats in the latest Audience Network SDK.
Rewarded Playable
With the rewarded playable format, the player can interact with the advertised game for 15 seconds to get the reward, with the ad unit's call to action taking the player directly to the app store to install.
Playable Interstitial
With the interstitials playable format, players can interact with the playable ad or download the game after five seconds. All playable ads delivered via Audience Network are clearly marked in an intro card so the player can identify the experience before it starts.
Playable ads on Audience Network have been promising for both game publishers and advertisers. Within rewarded video placements on Audience Network, playable ads see 60% to 85% higher CPMs compared with regular video. Initial data on interstitials also shows positive results, with those that are playable delivering higher CPMs than video interstitials.
Roman Poleshchuk, Head of Product and Monetization, X Flow
James Woodmansey, Head of User Acquisition, Playdemic
In addition to extending playable ad placements to Audience Network, we're also introducing expanded capabilities and more transparency for playable ads to help advertisers understand how people engage with the format and increase overall ease of use.
New metrics for playable ads: Three new playable ads metrics are becoming available in Ads Manager — Instant Experiences Clicks to Open, Instant Experiences Clicks to Start, and Instant Experiences Outbound Clicks — to help gaming advertisers identify key drop-off points to improve game play. These metrics are also applicable for other campaigns with Instant Experiences and Lead Ads.
Simplifying playable ad creation with zip file and vertical video support: We're also making ad creation for playables easier for marketers by introducing zip file and vertical video support capabilities. These updates give advertisers the ability to create higher-quality playable experiences of larger file sizes, and allow advertisers to easily use existing, off-Facebook playable files on Facebook and Audience Network. The new metrics, zip file and vertical video support, will be available to all advertisers in the coming weeks.
We continue to innovate to provide new ways for game developers and publishers to better monetize and help advertisers engage relevant audiences. See more Facebook Gaming news here.

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